﻿#include "ssDirLight.h"
#include "../../3dMath/ss3dMathFunction.h"
#include "../../node/ssNode.h"


namespace StarSeeker
{

ssDirLight::ssDirLight(void)
{
	m_lightType = LIGHT_TYPE_DIR;
	m_dir.Set(0.0f, 0.0f, 0.1f);
}

}
